2023年8月6日发(作者:曾林堂)
DX11 试验性支持。顾“句”思义 - 大部分的DX11支持工作已经完成,因此其基本可在我们的游戏内很好地运行,从试验性测试的反馈来看,游戏帧数有了显著的提升。不过 - 这还不是其最终状态,所以在使用时需承担一定风险。尽管如此,我们还是会非常感谢大家提供反馈。
接下来是许多“较小的”附加内容,其主要是根据大家的建议。新增了大量可雇佣的司机,所以随着你的货运集团的扩张,现在可以比以前大得多了。为了方便游戏内公司扩张,我们还新增了可在线购置车库的功能(无需在此之前探索相应车库的所在城市)。
另一项实用的特性是紧急加油,这对那些热衷于在“极限油量”下驾驶的玩家们将是非常有用的(为什么你们有这么多人喜欢空着油箱上路?)。此外,为了让你们的行程增加一点变化及趣味性,现在大家将可以在路上看到 STAA doubles(拖挂)。
考虑到所有的这些改动,UI也必须彻底地修改。参与试验性测试的玩家们向我们反馈在UI方面没有严重问题,所以我们希望大家也不会遇到问题。最后,还有很多新的输入方面的改善项,以及对外部次要方面的官方支持。
那么,享受所有新的附加内容吧,但请留意:这仅为一次开放测试,而非一个稳定的公开版本- 所以,你或许会遇到bug、不稳定现象,以及错误或崩溃情况。你也可等待最终正式版本推出。但如果你有兴趣帮助我们更快地前进,我们将感谢所有你们在论坛上的反馈,以及在此分栏下提交的bug报告。
如果你希望参与开放测试,可在Steam 上找到该版本的开放测试项。操作步骤:Steam客户端→ 库→ 右键点击“American Truck Simulator” → 属性→ 测试→ public_beta → 1.35 publicbeta 。无需任何密码。
Changelog:
更新内容:
地图
新道路 OR-58(俄勒冈州DLC)、CA-299 及 OR-140的最后路段
改善亚利桑那州的交通标志
改善交通信号灯(针对所有州)
车辆
可拥有的集装箱拖挂
常规的(与现有的卡车、拖挂浏览器类似)已拥有拖挂浏览器
调整拖挂相关程序的运行时间(可延伸的拖挂、滑动双后桥)
在车队内复制卡车/拖挂配置
改善雨刮器设置
可拥有的 B-double 拖挂(全类型)
可拥有的木材厢式拖挂
鞍式卡车运输(驮背运输)(肯沃斯 T680)
专用的运船拖挂
FEATURES
特性
可使用自己拥有的拖挂进行外部合同任务(卡车世界任务)
在线购置车库
加油服务
输入方面的改善(支持 Steam 控制器、Tobii 眼球追踪仪、支持控制器热插拔、在 Linux 上有更好的FF)
支持雷蛇RGB(幻彩背光)
新设置选项:卡车稳定性、悬挂、双重语言本地化名称(地图)
新增大量可雇佣的司机
在道路上出现 STAA doubles(拖挂)
DX11 试验性支持(仅配置,r_device "dx11")
MOD 警告
支持经修改的卡车(游戏内功能)
COG从拖挂def移至拖挂地盘(更易于编辑)
雨刮器 延时+速度 格式
移除默认的拖挂 bracers 音效(现默认为“空”)
货物模型随机化(例如:集装箱)
时区(在1.34版本中加入)
变速箱模式名称
Since version 1.34 for American Truck Simulator was more of a maintenance update, we understand how eager you all are for the 1.35 Open beta - which is finally here!
Where to start? This update is yet again larger than any of its predecessors - and when we say "larger", we mean a LOT! There are changes in almost every part of our game, so let's get on it!
American Truck Simulator will receive two new roads, OR-58 and CA-299. OR-140 will also feature the final segment of its length. The Arizona sign system has also been improved along with Traffic lights (coming in later builds of the Open beta) which have been re-worked for all current states.
Besides the various new trailers listed in the change-log (B-doubles of all types, chip van trailers, container trailers, etc) and new cargoes, vehicles in our game also received some new features. This includes three windscreen wiper settings which will help drivers handle the improved rain, an accessory browser for owned trailers, expandable container trailers and a copy function for your truck and trailer configuration - which will come in handy, as your company continues to grow.
From the list of new general additions, some longtime wishes take first spots. One of those is a highly demanded option to use your own trailers for external contracts (World of Trucks jobs). From now on, you can!
DX11 experimental support. It's exactly as it sounds - most of the work on DX11 support is done, so the majority of its aspects are working quite well in our games and feedback from Experimental beta promises a nice increase of FPS. Still - it's not in its final state, so use it only at your own risk. Although we'll be grateful for your feedback.
Now comes a number of "smaller" additions, based mostly on your suggestions. A large amount of new hireable drivers have been added, so as your trucking empire grows you can expand much more than previously. To help with that growth, we've also added an option to purchase garages online (without the need of having to discover the city previously).
Another helpful feature is emergency refuelling, which will be an important option for those loving to drive on the edge (why do so many of you like to go with empty tanks?). And to make your travels a little bit more diverse and interesting, you'll now see STAA doubles in traffic.
Considering all these changes, the UI had to change drastically. Players who helped us by entering the Experimental beta have reported no serious issues with it, so we hope you'll have no problems as well. And to close the list, there're many new input improvements and official support for external peripheries.
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → betas tab → public_beta → 1.35 public beta. No password required.
Changelog:
MAP
New roads OR-58 (Oregon DLC), CA-299 and another segment of OR-140
Arizona signs improvement
Traffic lights improvement (all states)
VEHICLES
Ownable container trailers
Regular owned trailer accessory browser
Trailer run-time adjustment (extendable trailers, sliding tandems)
Copy truck/trailer configuration across the fleet
Wiper setting improvements
Ownable B-double trailers (all types)
Ownable chip van trailers
Saddle-mounted truck transport (KW T680)
Specialized boat trailer
FEATURES
Owned trailers usable in External contracts (WoTR)
Online garage purchase
Refuelling service
Input improvement (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
RAZER RGB support (colour lights)
New options: truck stability, suspension, dual localization names (map)
Lots of new drivers to hire
STAA doubles in traffic
Experimental DX11 support (config only, r_device "dx11")
MOD ALERT
Modded trucks support (in-game function)
COG moved from trailer def to trailer chassis (easier edit)
Wipers delay+speed format
Removed default trailer bracers sound (now empty default)
Cargo model randomized (eg container)
Timezone areas (introduced in 1.34)
Transmission mode names
/2019/05/
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